NewsIn its latest feature, Gamasutra sister educational site GameCareerGuide.com presents an extract from new book Game QA & Testing -- the chapter entitled 'Ready, Set, Go!', which focuses on what job seekers should do in the application and interview process. The recently launched book was written by industry professional Luis Levy and author and instructor Jeannie Novak, and is available now. As the introduction to the chapter in question states: "Getting a job in game testing is far from difficult -- but getting a good job is! Before jumping head first into job hunting, you need to assess your options. Will you immediately apply for a job as a game tester? Will you be a step ahead of the competition by working on projects such as mods before you begin hunting? Or will you take some time to learn and hone new skills by taking game development courses or even enter a degree program in game development? This chapter will also discuss what you need to do during the job application process -- and how to conduct yourself during the interview. At that final point, you will need to plan your strategy before facing the interviewer -- your personal 'mini-boss' of sorts!" The chapter gathers advice from managers from studios including NetDevil, Twisted Pixel, THQ, and Sony Computer Entertainment America, among others. It includes practical interview and resume-building advice, as well as suggestions of websites, courses, and conferences industry hopefuls might like to attend. In the extract, you'll find info like this -- a list of seven interview rules contributed by Jerome Strach, QA Manager at Sony Computer Entertainment America. "7 Interview Rules 1. Interviews are all about impressions, and you won't have much time. 2. Listen as much if not more than the time you spend talking. 3. Keep all answers relevant to the questions being asked of you. 4. Use a firm handshake and strong eye contact. 5. Re-read #4. 6. Always... always... always ask questions of your potential employer if given the chance to demonstrate interest in the company and position. 7. Convey enthusiasm and desire (without coming across like a nut job). There's more, but that's a great start -- and 7 is a lucky number!" You can read the full chapter -- 'Ready, Set, Go!' -- today at Gamasutra's education-focused sister site, GameCareerGuide.com.
GCG Feature: 'Game QA & Testing - Ready, Set, Go!'
In its latest feature, GameCareerGuide.com presents an extract from new book 'Game QA & Testing', which focuses on what job seekers should do in the application and in