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Gamasutra Podcast - 'Interview with John Baez, Part 2'

Today's edition of the Gamasutra Podcast concludes our <a href="http://www.gamasutra.com/features/20060718/podcast_01.shtml">previously published</a> interview with The Behemoth executive producer John Baez, </a>(Alien Hominid)</a>. This week, we discuss

Frank Cifaldi, Contributor

August 2, 2006

1 Min Read

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference. Today's edition of the Gamasutra Podcast concludes our previously published interview with The Behemoth executive producer John Baez, (Alien Hominid). This week, we discuss the independent developer's upcoming Xbox Live Arcade game, Castle Crashers, and how an independent developer can learn from its fans. You can now read more information on the podcast and click through to download this week's installment (no registration required, please feel free to link to this feature from external websites). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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