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E3: Nokia Showcases Next-Gen Mobile Gaming Platform

Cellphone handset company and N-Gage creator Nokia has revealed more information about its new, post N-Gage mobile gaming platform on the show floor at E3, and it particu...

Simon Carless, Blogger

May 10, 2006

1 Min Read

Cellphone handset company and N-Gage creator Nokia has revealed more information about its new, post N-Gage mobile gaming platform on the show floor at E3, and it particularly stresses gameplay across a range of Nokia cellphones, rather than one particular 'gaming handheld', as before. The company explains the core of the service as "...a pre-installed application which allows consumers to easily find, buy and play rich and immersive games on a range of Nokia Nseries multimedia computers and other Nokia S60 devices." Nokia also announced that gaming communities, in a similar vein to Xbox Live, are another key element of the company's mobile gaming strategy. According to the firm: "The N-Gage Arena will be a core part of Nokia's next generation mobile gaming experience as well as the SNAP Mobile Java activities", and the service intends to "connect gamers to one another by allowing them to share game achievements and chat online." Nokia also announced its first range of games for the new mobile gaming platform including: Creatures of the Deep, ONE, Pocket Aces, Pro Series Golf, Space Impact and System Rush: Evolution. Demos of all new games are available on a range of Nokia devices at the Nokia N-Gage stand at E3.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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