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CD Projekt Red Confirms Witcher Console Port Suspended Due To Quality Issues

CD Projekt Red has confirmed the indefinite suspension of the Witcher console port, Rise of the White Wolf, citing quality issues and promising to seek "other possible solutions."

Leigh Alexander, Contributor

May 6, 2009

2 Min Read

CD Projekt Red has confirmed the indefinite suspension of the Witcher console port, Rise of the White Wolf, citing quality issues. "After recent technical evaluation of The Witcher: Rise of The White Wolf, CD Projekt Red has decided to suspend development of the project," said the company on its official website. "This decision was made because the company saw a high risk that the final product will not meet the quality expectations of CD Projekt RED. We have already started to look for other possible solutions to address this situation." Reports of problems surrounding the console version of the cult hit PC RPG first surfaced late in April, as a payment dispute between CD Projekt Red and developer WideScreen Games led to suspension of the project's development. Development head Olivier Masclef claimed at the time he'd had "no choice but to put the team on hold," asserting the developer was "committed to the project but not being covered financially on it for three months." CD Projekt responded by claiming payments had been made -- but that WideScreen continually missed its development milestones. Now, CD Projekt Red CEO Adam Kiciński says that despite being in a "very advanced stage" of development on Rise of the White Wolf, the company's forced to make the decision to suspend the project altogether while it seeks alternate options. The company's been working on a separate, unspecified project since The Witcher's October 2007 release. "There was serious danger that we would miss our target release date, but more importantly to us, that the project would not meet our own expectations of quality," says Kiciński. "Our main goal is always to make every release better than the previous one. Unfortunately, this project was not going in the right direction." "We are now looking into all possible scenarios, and we will do all we can to retain our fans’ confidence in us. We simply will not let them down; the quality of our games remains the highest priority."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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