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Blizzard Acquires Swingin' Ape Entertainment

World Of WarCraft creator Blizzard Entertainment, itself owned by Vivendi Universal Games, has announced the acquisition of Southern California-based console firm ...

Simon Carless, Blogger

May 16, 2005

1 Min Read

World Of WarCraft creator Blizzard Entertainment, itself owned by Vivendi Universal Games, has announced the acquisition of Southern California-based console firm and current StarCraft Ghost developer Swingin' Ape Studios. Under the agreement, Blizzard will retain Swingin' Ape's team of more than 40 developers, as well as acquire the studio's proprietary development technologies. The financial terms of the transaction were not disclosed. Steve Ranck, president and co-founder of Swingin' Ape Studios, will assume the title of vice president of console development for Blizzard's new console team and will report directly to Mike Morhaime, president and co-founder of Blizzard Entertainment.. The Swingin' Ape team will remain in its Southern California office, located within a few miles of Blizzard's Irvine headquarters. "The acquisition of Swingin' Ape Studios takes us one step closer to realizing our goal of becoming a top-tier console developer," commented Mike Morhaime, "With Swingin' Ape's talented designers, programmers, and artists, we're confident we'll be able to create console games that meet the quality standards we've established for every Blizzard title." Swingin' Ape was originally founded in 2000 by ex-Midway employees, and worked on the critically lauded but commercially underwhelming Metal Arms: Glitch In The System for Vivendi Universal before starting on StarCraft: Ghost, which was originally in development at Nihilistic Software before switching developer to Swingin' Ape in July 2004.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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