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Game Developer February GDC Issue Exposes Ratchet & Clank Future

The February 2008 GDC issue of Game Developer magazine, the sister U.S. print publication to Gamasutra, has now shipped to subscribers and is available for digital download - with an exclusive postmortem of Insomniac's Ratchet & Clank Future

February 14, 2008

2 Min Read

Author: by Staff

The February 2008 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats, as well as a single physical issue. The cover feature for the issue is 'Postmortem: Ratchet & Clank Future: Tools of Destruction' by John Fiorito, and it's explained of the exclusive postmortem: "Ratchet & Clank Future was Insomniac's second PlayStation 3 game, and indeed one of the first second-generation PS3 titles period. From scope woes to preproduction pitfalls, this postmortem illuminates some of the process behind this "second party" development cycle." Another major feature for the new issue is 'Difficulty Is Difficult' by game designer Daniel Boutros, of which it's explained: "If done well, difficulty can make a game quite addictive. If done poorly, the game can become an abject failure for consumers. This design article dissects various elements of difficulty tuning, and proposes potential solutions." In addition, the February issue also looks at 'Big Waves' by Adi Bar-Lev, described as follows: "Game Developer has featured articles on water before, but never massive, interactive waves. Building off a primer for general in-game water creation, this technical piece shows practical techniques for the creation, smoothing, and perfection of big waves in-game, as seen in Ubisoft's Surf's Up." Another major piece for the issue is 'Community Roundtable' by a host of MMO and online game community managers, including April Burba, Christian Schuett, Jonathan Hanna, Richard Weil, Sean Dahlberg, and Victor Wachter, and it's noted: "Community management straddles the line between developer and fanbase, and as a result is often misunderstood. Herein, your questions are answered by community professionals, as their jobs become more important to game development." The issue is rounded out by an interview on Halo 3's 'Legendary' difficulty level, as well as the customary in-depth news, code, art, audio, and design columns from Game Developer's veteran correspondents, plus product reviews and editorial columns. Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the Game Developer Digital version of the issue is also now available, with the site offering six months and a year's subscriptions, alongside access to back issues and PDF downloads of all issues, all for a reduced price. There is now also an opportunity to buy the digital version of February 2008's magazine as a single issue.

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