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WB Games hires David Hewitt to be studio head of Monolith Productions
Warner Bros. Games has hired former Sony Santa Monica executive David Hewitt to run Monolith Productions.
September 16, 2021
Warner Bros. Games has hired former Sony Santa Monica executive David Hewitt to run Monolith Productions.
by Bryant Francis, Senior Editor
September 16, 2021
1 min read
Article
Obituary: ZX Spectrum creator Clive Sinclair has passed away at 81
Clive Sinclair, creator of the pocket calculator and the ZX Spectrum personal computer, has passed away at age 81.
September 16, 2021
Clive Sinclair, creator of the pocket calculator and the ZX Spectrum personal computer, has passed away at age 81.
by Bryant Francis, Senior Editor
September 16, 2021
1 min read
Article
Former Destiny, Halo composer owes Bungie thousands after being found in contempt of court
Destiny and Halo soundtrack composer Marty O'Donnell has been found in contempt of court for posting music assets on You...
September 16, 2021
Destiny and Halo soundtrack composer Marty O'Donnell has been found in contempt of court for posting music assets on You...
by Bryant Francis, Senior Editor
September 16, 2021
2 min read
Article
Alexandre Parizeau will head up Amazon's Montreal studio
Ubisoft Toronto co-founder Alexandre Parizeau will be the head of Amazon Montreal, the megacorp's new game studio that r...
September 15, 2021
Ubisoft Toronto co-founder Alexandre Parizeau will be the head of Amazon Montreal, the megacorp's new game studio that r...
by Bryant Francis, Senior Editor
September 15, 2021
1 min read
Article
Digital Bros has become the co-owner of nascent RPG developer Nesting Games
Nesting's co-founders have worked on franchises including Assassin's Creed, Skylanders, and Prince of Persia.
September 15, 2021
Nesting's co-founders have worked on franchises including Assassin's Creed, Skylanders, and Prince of Persia.
by Chris Kerr, News Editor
September 15, 2021
1 min read
Article
Deep Dive: How survival battles balance the demonic chaos of Total War: Warhammer III
"We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the play...
September 15, 2021
"We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the play...
by James Martin, Creative Assembly
September 15, 2021
8 min read
Article
Capturing the retro-future essence of Deathloop through its score
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
September 14, 2021
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
by Bryn Gelbart, Contributor
September 14, 2021
6 min read
Article
An "i" for detail: Designing for approachably complex, letter-bending puzzles in factori
In factori, players send the simple letter I through an ever-evolving assembly line to craft new letters and words. Here...
September 10, 2021
In factori, players send the simple letter I through an ever-evolving assembly line to craft new letters and words. Here...
by Joel Couture, Contributor
September 10, 2021
8 min read
Article
Analysis: why auditing your Steam keys is a great idea!
GameDiscoverCo curator Simon Carless explains why you should keep an eye out on where your Steam Keys are distributed.
September 09, 2021
GameDiscoverCo curator Simon Carless explains why you should keep an eye out on where your Steam Keys are distributed.
by Simon Carless, Blogger
September 09, 2021
6 min read
Article
Epic shuts down video chatting app Houseparty
Epic is shutting down the Houseparty app, a video chatting platform it acquired in 2019.
September 09, 2021
Epic is shutting down the Houseparty app, a video chatting platform it acquired in 2019.
by Bryant Francis, Senior Editor
September 09, 2021
1 min read
Article
Using '"accumulated player knowledge" to drive design decisions in Twelve Minutes
Twelve Minutes director Luis Antonio discusses the design decisions behind his game's repeating time loops and controver...
September 09, 2021
Twelve Minutes director Luis Antonio discusses the design decisions behind his game's repeating time loops and controver...
by Bryant Francis, Senior Editor
September 09, 2021
6 min read
Article
Rolling into a fresh twist on the citybuilder genre with Dice Legacy
Dice Legacy lead designer Gian Paolo Vernocchi discusses the thinking that went into making a citybuilding simulation ga...
September 09, 2021
Dice Legacy lead designer Gian Paolo Vernocchi discusses the thinking that went into making a citybuilding simulation ga...
by Bryant Francis, Senior Editor
September 09, 2021
8 min read
Article
Deep Dive: Developing Yarn Spinner, a writer-focused tool for creating interactive dialogue
Complex storytelling should not be the exclusive domain of those with technical skills, or those with the resources to h...
September 08, 2021
Complex storytelling should not be the exclusive domain of those with technical skills, or those with the resources to h...
by Jon Manning
September 08, 2021
9 min read
Article
Making The Wild at Heart
The Wild at Heart developer Chris Sumsky breaks down the process of developing this unique-looking adventure game.
September 08, 2021
The Wild at Heart developer Chris Sumsky breaks down the process of developing this unique-looking adventure game.
by Chris Sumsky, Blogger
September 08, 2021
12 min read
Article
Game Dev Digest Issue #108 - Work Smarter, Not Harder
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
September 08, 2021
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
by Mike Marrone, Blogger
September 08, 2021
11 min read
Article