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GDC 2022 session breaks down one frame in 'Halo Infinite'

This exciting GDC 2022 session goes into how Microsoft's 'Halo Infinite' was built for efficient cross-platform execution.

Game Developer, Staff

December 9, 2021

1 Min Read

A single frame can tell you everything about a video game. For this GDC 2022 session, it's a glance under the hood at one of the most-hyped games of the year: Halo Infinite.

One Frame in Halo Infinite is an exciting session happening at the Game Developers Conference in March 2022. Daniele Giannetti, principle architect at 343 Industries - Microsoft, will explore solutions their studio built for efficient cross-platform execution in Halo Infinite and beyond—detailing the high-level structure of a single frame in the game and how it was executed across generational consoles (like PlayStation and Xbox), PCs, and virtual machines.

Curious to know how 343 Industries moved from a fixed 60 fps to a variable framerate solution, something that can make all the difference when programming for cross-platform releases? This is the session for you!

Head to the Game Developers Conference next March to get an inside look at Halo Infinite, and so much more. Register for GDC 2022 today!

GDC returns in-person to San Francisco, March 21-25, 2022—registration is now open! For more information on GDC 2022, be sure to visit our website and follow the #GDC22 hashtag on social media.

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