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xaitment Releases xait-Engine Version 2

AI specialist xaitment has announced the release of the newest version of the company's AI solution, xait-Engine, adding a number of capabilities designed to help game an...

Jason Dobson, Blogger

August 23, 2007

1 Min Read

AI specialist xaitment has announced the release of the newest version of the company's AI solution, xait-Engine, adding a number of capabilities designed to help game and simulation developers define more realistic behaviors and movement for their in-game bots. xaitment describes its xait-Engine as a "highly customizable and highly intuitive multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism." Among those features added in xait-Engine 2.0 is a hierarchical Finite State Machine (FSM), a tool designed to help game developers "define transitions between behavioral states based on events, logic, probability or conditions, or any combination of those." According to the company, these transitional options allows game developers to create in-game bots that act in a more realistic and complex manner. Other features include a rules interpreter to allow developers define rule sets to govern bot behavior, and a NavMesh Generator, which allows developers to enter specifications about the environment and the bot to be interpreted as navigation instructions by the bot. “We have always envisioned an AI solution that would offer game developers the ability to go beyond simple pathfinding and decision-making,” said Dr. Andreas Gerber, Group-CEO of xaitment. “The new xait-Engine will do just that. A new hierarchical Finite State Machine, an enhanced Rule Interpreter and a flexible NavMesh Generator will enable game developers to create more immersive games by easily programming bots with more lifelike actions and reactions.”

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