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Josh Sawyer of Obsidian (Neverwinter Nights 2, Fallout: New Vegas) discusses the challenges of appeasing 90s CRPG fans and new players with the near-$4 million Kickstarted Project Eternity.

Game Developer, Staff

January 6, 2014

2 Min Read

"A lot of people who want to play those [D&D] games are not good at them. That is okay, but we have to help them get into it."

In this free GDC Vault video from GDC Next 2013, Obsidian Entertainment project director Josh Sawyer shares the challenges of capturing the look and feel of classic CRPGs and appealing to newcomers for the team's Kickstarter-funded game, along with tricks to handle the rendering of HD environments with tremendous size and scope, in the talk "Gathering Your Party with Project Eternity." Other GDC Next 10 talks already available for free include Storyteller creator Daniel Benmergui on using plot devices to create gameplay, HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor', Double Fine 'rethinking the adventure genre' for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

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