Daily news, dev blogs, and stories from Game Developer straight to your inbox
September 29, 2022
2 Min Read
Verizon and Razer are developing a new gaming handheld with chip maker Qualcomm. Dubbed the Razer Edge 5G, the handheld's purpose is to bring the phone company deeper into the games space.
Verizon's made no secret that it wants to become more involved in games. It launched a cloud-based service for games in 2019, and it's possible for Verizon customers to buy a game console from its website or in specific stores using their phone plan.
The Razer 5G will run Android games and use the Snapdragon G3x Gen 1 gaming platform that Qualcomm announced back in 2021. Games will be able to be downloaded onto the handheld, or streamed via cloud-based services such as Xbox Cloud.
Various phone carriers have been attempting to lure new customers in by bringing up 5G technology. 5G connectivity is something that the Steam Deck lacks, and can be something Verizon uses to push its handheld.
One hurdle of the Razer 5G is that since it doesn't use SteamOS, it won't be able to run Steam games. Still, Verizon and Razer's handheld may be able to find a niche for itself in a handheld market that is increasingly growing thanks to Logitech's G Cloud, along with the Steam Deck and Nintendo Switch.
As far as pricing and other details are concerned for the Razer 5G, those will come when the device is fully unveiled at RazorCon on October 15.
BREAKING: @Verizon, @Razer and @Qualcomm are teaming up on the world's first 5G mobile gaming handheld—Razer Edge 5G! It will allow you to play your favorite games regardless of whether you are gaming in the cloud, on an app or streaming from your console. https://t.co/TYPw5xFyeF pic.twitter.com/F9Vg3CfABl— George Koroneos 🗿🍹 (@GLKCreative) September 28, 2022
About the Author(s)
Contributing Editor, GameDeveloper.com
A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more