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Unreal Engine 3 Adds FaceFX Technology

Unreal Engine 3 developer Epic Games and provider of facial animation technology OC3 Entertainment have announced that OC3 Entertainment’s FaceFX product has been license...

Simon Carless, Blogger

October 18, 2005

1 Min Read

Unreal Engine 3 developer Epic Games and provider of facial animation technology OC3 Entertainment have announced that OC3 Entertainment’s FaceFX product has been licensed for use in Epic Games’ Unreal Engine 3. This agreement means that the FaceFX technology will be available to all Unreal Engine 3 licensees, and in addition, Epic Games will use the FaceFX product in their upcoming games Gears of War and Unreal Tournament 2007 to create real-time facial animation for in-game character acting and dialogue sequences. "OC3 Entertainment is thrilled to continue working with Epic Games and further solidify our partnership,” said Jamie Redmond, Co-founder and Technical Director of OC3 Entertainment. “Unreal Engine 3 with an integrated version of FaceFX makes for a very powerful next-generation facial animation solution with enormous potential and we are very excited to see what the talented teams using Unreal Engine 3 can produce." "Facial animation is of paramount importance to Epic Games and our licensees for the next generation,” said Mark Rein, Vice President and Co-founder of Epic Games. “We are thrilled to be using [FaceFX] in our own development, and we are confident that Unreal Engine licensees will greatly benefit from our relationship with OC3 Entertainment."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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