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Unity and Nvidia partner to launch real-time raytracing tech

Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.

Alissa McAloon, Publisher

March 18, 2019

1 Min Read

Newsbrief: Unity and Nvidia have joined forces to launch real-time raytracing tech through Nvidia’s RTX platform. 

For Unity’s part, this means that the company’s High Definition Render Pipeline will offer devs a way to implement real-time raytracing in their Unity-based projects and drastically improve the lighting effects in those games.

The tech is launching into as early-access, production-focused version today with a full preview launch due out later this year. The partnership, meanwhile, aims to open up the ability to render photorealistic image and lighting quality in real time to a larger pool of developers.

On Nvidia’s side, the partnership could give its RTX tech a potentially-need boost. The company cut its financial forecasts earlier this year after sales of the RTX GPU line were below expectations, a shortcoming that could be attributed to the fact that not many yet-released PC games have implemented the raytracing tech RTX offers up. 

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About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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