Sponsored By

Unigine v0.33 Graphics Engine Released

The makers of the Unigine PC 3D engine have announced the release of V0.33 of the joint graphics-physics engine, which introduces advanced features such as PRT (Precomput...

Simon Carless, Blogger

October 10, 2005

1 Min Read

The makers of the Unigine PC 3D engine have announced the release of V0.33 of the joint graphics-physics engine, which introduces advanced features such as PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements, including Unicode support. Also now available are two entirely new Unigine demos, and a new pricing campaign aimed to help indie developers. The developers indicate that the main fields of application for Unigine are games and virtual reality systems, and the graphics engine itself has features including Pixel Shader 3.0 technology support, HDR (64-bit color High Dynamic Range rendering), dynamic shadowing (including soft stencil shadows), per-pixel normal mapped lighting, and postprocessing effects, including motion blur and refraction. Conversely, the physics engine included in Unigine includes a rigid body physics system, a ragdoll character animation, destroyable joints, and fluid buoyancy, and the engine also comes with tools such as a material editor and 3DS Max and Maya importers and exporters. More information is available at the official Unigine site.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like