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Ubisoft, Taito Sign Western Distribution Deal

French-headquartered publisher Ubisoft has announced that it has signed an exclusive licensing agreement with Taito Corporation of Japan to publish and distribute three v...

Simon Carless

December 21, 2005

1 Min Read

French-headquartered publisher Ubisoft has announced that it has signed an exclusive licensing agreement with Taito Corporation of Japan to publish and distribute three video game titles in 2006. Under the terms of the agreement, Ubisoft will distribute the Taito-developed games in North American and European territories. The first title to be released by Ubisoft will be Exit, a cartoony 2D puzzle action game, which will debut as a PSP exclusive in February 2006. Taito has recently been in the process of being taken over by Square Enix, and will become a wholly owned unit from March 31st 2006, following Square Enix’s purchase of a 93.70 percent stake in the company earlier this year. Previous distributors of Taito content have included UK publisher Empire Interactive, which released the Taito Legends compilations in Europe, and Sega, which helped distribute the title in the U.S. The other Taito titles to be Ubisoft-published in 2006 have not yet been announced. "Exit's unique graphics and fluid style make this yet another innovative puzzle game in Ubisoft's arsenal," said Jay Cohen, vice president of publishing at Ubisoft. "Ubisoft is excited to be bringing three of the industry's most innovative titles to gamers this year."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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