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Trinigy's Vision Engine Integrates Mixamo Animation Service

Trinigy's Vision Engine is now integrated with Mixamo, an online library of ready-to-use 3D character animations, in a deal that Trinigy expects will simplify the workflow for Vision Engine users.

Kris Graft, Contributor

October 20, 2009

1 Min Read

Trinigy's Vision Engine is now integrated with Mixamo, an online library of ready-to-use 3D character animations, in a deal that Trinigy expects will simplify the workflow for Vision Engine users. "Mixamo’s time-saving service will allow our licensees to iterate faster, and produce higher-quality animations for their games," said Trinigy managing partner Dag Frommhold. The announcement said Mixamo's service alleviates "the need for expensive motion-capture services." The Vision Engine has over 100 licensees, Trinigy said, and is used in games including Zed's Planet 51 Online, Ubisoft's The Settlers 7: Paths to a Kingdom, and City Interactive's Combat Wings. Vision Engine licensees can receive a 35 percent discount on Mixamo animation services if they sign up by November 20, Trinigy said. Mixamo allows game developers to access a library of ready-to-use production quality 3D character motions derived from motion capture data. Once customized, users can bake the motion data directly into character models, increasing efficiency of the development process.

About the Author(s)

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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