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Tiger Telematics Sets U.S. Street Date For Gizmondo

Gizmondo Europe Ltd., itself a subsidiary of Jacksonville, Florida-based Tiger Telematics Inc. has announced the street date for North America of its new "multi-entertain...

Simon Carless, Blogger

May 20, 2005

1 Min Read

Gizmondo Europe Ltd., itself a subsidiary of Jacksonville, Florida-based Tiger Telematics Inc. has announced the street date for North America of its new "multi-entertainment handheld", the Gizmondo, for August 11th 2005. The Gizmondo uses the Windows CE.NET operating system and Windows Media Player. It is powered by a Samsung ARM9 400MHz processor, 64MB onboard memory and a 128-bit NVIDIA GoForce 3D 4500 graphics accelerator. As well as gaming, the console also advertises music and video playback, SMS, picture messaging, e-mail and has an in-built camera and global positioning (GPS) functionality. The Gizmondo has a major booth presence at E3, and has also announced a deal with Electronic Arts to release FIFA Football 2005 and SSX 3 on the handheld later this year, despite previous concerns over longer-term financial problems for the company. Mike Morgan, VP of Global Sales, Gizmondo, commented: “We will be announcing our retail and distribution partners through the trade media over the next few weeks", and Carl Freer, Co-founder and Chairman, Tiger Telematics, added: “The North American market is hugely important and we will make every necessary resource available to ensure a successful launch.”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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