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Bay Area-based Bone and Sam & Max developer Telltale, whose WonderCon lecture Gamasutra ...

Simon Carless

February 28, 2006

1 Min Read

Bay Area-based Bone and Sam & Max developer Telltale, whose WonderCon lecture Gamasutra recently covered, has announced that it has closed a $825,000 Convertible Bridge Note from sources including the angel investor Keiretsu Forum, bringing Telltale’s total seed funding to $1.4 million. In 2005, Telltale released its first major downloadable episodic title Bone: Out from Boneville and is currently preparing the next installment for release this spring. Adding to the company's portfolio of licenses, Telltale has formed an alliance with Steve Purcell to create new Sam & Max adventures. In addition, Telltale is also bringing characters and storylines from U.S. television’s most popular show to life in CSI: 3 Dimensions of Murder, which Ubisoft will publish this spring. The company also has a new Arcade section devoted to casual titles. "The Internet is revolutionizing media and content distribution in the multi-billion dollar entertainment industry: music, video, shopping, games – you name it!" said Dan Connors, CEO of Telltale, Inc. “With our first titles based on Jeff Smith’s popular comic books, Telltale is releasing accessible, innovative, interactive stories for the masses. This expansion funding gives us the ability to move even more aggressively in key areas of our business and further accelerate our company’s strategy and growth.”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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