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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Take-Two announced Q1 results today, posting significantly higher profits than last year, largely on the strength of Grand Theft Auto 3: Vice City.
Take-Two had a net profit of $50.5 million ($1.20 per share), up 45 percent over last year. Revenue in the same period increased to $408.8 million from $282.9 million. For the current quarter, the company issued earnings guidance of 34 cents per share on revenue of $190 million. It raised its earnings forecast for the year to $2.22 per share, expecting its revenue to come in at $970 million. Results topped both Wall Street's expectations and the company's own guidance. In December Take-Two raised its first-quarter earnings estimate to $1.14 a share on sales of $355 million. Take-Two credited its performance in part to strong sales from Grand Theft Auto: Vice City. Looking ahead, the company said it remains "sharply focused" on proprietary brands and will continue to devote the majority of its publishing and development resources to the PS2.
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