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Student Feature: 'IGF Student Showcase Q&A: Ballistic'

In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a numbe...

Simon Carless, Blogger

February 27, 2006

1 Min Read
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In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March. The interviewee for this feature is the team of Scott Brodie, Brandon Furtwangler, and Brian Hasselbeck from Michigan State University, who earned a spot as a Student Showcase winner with their 3D-action puzzler Ballistic, described as follows in the students' entry form: "Ballistic is a 3D-action puzzle game. Viewed from a side perspective, the game asks players to solve physics-based challenges within a given time limit. Sporting tons of flash and making use of the Novodex physics SDK, Ballistic is non-stop fun that is easy and intuitive to get into." You can now read the full Gamasutra feature on the subject, including more information on this IGF Student Showcase-winning title (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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