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In one of today's Gamasutra features, we present a final student project from Chico Quieroz at the University College for the Creative Arts, in the form of Insular...

Simon Carless, Blogger

December 5, 2005

1 Min Read

In one of today's Gamasutra features, we present a final student project from Chico Quieroz at the University College for the Creative Arts, in the form of Insular, a mocked-up version of a Nintendo DS game which includes a design document, critical appraisal, and a PC prototype of the game in question. As Quieroz explains in his precis of the project: "Insular is a game for Nintendo DS that relies on the player's creativity and nurturing. The game offers several activities designed to deliver moments of reflection and self-expression to the player. It also offers an integrated suite of creative tools, functioning as a sort of mix between virtual cork board, a virtual pet and an organizer. Having no defined goals, challenges and victory conditions – and not judging the player's performance – Insular could be defined as a non-game." You can now read and play the full Gamasutra student feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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