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SpeedTreeRT Integrated With Unreal Engine 3

Interactive Data Visualization (IDV) announced that SpeedTreeRT, its hardware independent foliage solution, has been integrated with Epic Games’ Unreal Engine 3. Unreal E...

Nich Maragos, Blogger

March 17, 2005

1 Min Read

Interactive Data Visualization (IDV) announced that SpeedTreeRT, its hardware independent foliage solution, has been integrated with Epic Games’ Unreal Engine 3. Unreal Engine licensees will now have access to SpeedTreeRT’s content creation options, enabling them to quickly and efficiently populate game environments with highly detailed trees and foliage. SpeedTreeRT delivers low-polygon, realistic trees and plants, with adjustable wind effects, LOD transitions, and a library of hundreds of tree models from more than 100 species. SpeedTreeRT also includes SpeedTree CAD, which will enable Unreal Engine licensees to create and edit animated trees in real-time. SpeedTree technology has also been integrated into the Unreal Engine’s decolayers, so forests can be painted directly onto the terrain, eliminating the need to place trees individually. Although the trees appear at high detail, thanks to the SpeedTree technology, any foliage will have a minimum impact on frame rates. Initial screenshots can be viewed at IDV's site. IDV plans to publicly release a real-time demo featuring the Unreal Engine 3 integration later this year.

About the Author(s)

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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