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SpeedTree Foliage Middleware Announces PS3 Support

Foliage middleware firm SpeedTree has announced that its company's product will be made available for PlayStation 3 developers under the terms of a Tools & Middleware lic...

Simon Carless, Blogger

November 16, 2005

1 Min Read

Foliage middleware firm SpeedTree has announced that its company's product will be made available for PlayStation 3 developers under the terms of a Tools & Middleware license agreement concluded recently with Sony Computer Entertainment Inc. (SCEI). IDV, the creator of the SpeedTree middleware, has also announces the availability of a free, fully-functional evaluation version of the middleware for potential customers who wish to try it out first. The evaluation kit includes plug-ins for 3ds max and Maya, the fully-functional real-time foliage software and the SpeedTreeCAD foliage editor and creation tool. The company also recently announced a number of Xbox 360 licensees, including THQ's Saint’s Row and Bethesda Softworks’ The Elder Scrolls IV: Oblivion, and also has a number of PC licensees of its software. "SpeedTree's ability to quickly bring beautiful, wind-blown and efficient foliage to real-time titles makes it ideal as a middleware choice for the ground-breaking graphical excellence of PlayStation 3", said IDV Vice President Michael Sechrest. "We welcome developers of PlayStation 3 titles to evaluate SpeedTree if they want to give their players truly next generation outdoor environments."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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