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Spark Signs In-Game Ad Deal With Massive

California-based Call Of Duty: Finest Hour developer Spark Unlimited has announced that it has signed a long-term partnership with in-game ad firm Massive that wil...

Simon Carless, Blogger

December 16, 2005

1 Min Read

California-based Call Of Duty: Finest Hour developer Spark Unlimited has announced that it has signed a long-term partnership with in-game ad firm Massive that will deliver several to be disclosed titles to the Massive Network of in-game advertising titles. This deal is particularly interesting because it has been made directly with a game developer, implying that either Spark is planning to directly launch its own PC titles that rely on advertising for a revenue source, or that the firm's publisher has ceded its in-game publishing rights to the company. Given a previous deal between Spark and Ageia to develop a title, Pandora, which requires Ageia's soon to be launched PhysX PC hardware chip to run, it's possible that the company could be looking to Massive's network to generate revenue for this and other similar independent projects, although no specific titles have been announced. Massive has recently signed to provide in-game ads for Sony Online Entertainment's The Matrix Online, and also provides a similar service to the company's PlanetSide and Funcom's Anarchy Online, among a number of other notable PC-compatible titles. "Spark is 100% focused on developing high quality, high-impact games with cinematic realism, and contextual, dynamic advertising is the perfect addition to that effort," said Craig Allen, CEO of Spark Unlimited. "Massive has the best technology, is simple to integrate, but most importantly, they share our passion for great game content. The revenues that we will generate through in-game advertising will provide the funds necessary to support greater innovations in development that will ultimately benefit our gaming audience."

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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