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Softkinetic Forms New Dev Studio For Gesture-Based Games, Reveals First Title

Softkinetic has formed a new studio specifically focused on developing games, content and interfaces for gesture-based game tech -- starting with controller-less rhythm title Silhouette.

Leigh Alexander, Contributor

September 22, 2009

1 Min Read

3D gesture recognition software company Softkinetic has established a new studio specifically focused on developing games, content and interfaces for new gesture-based game technology. The wholly-owned subsidiary's first video game, slated to release in 2010, is Silhouette, a controller-less rhythm title. "In Silhouette, players’ body movements control the gameplay entirely," the company explains. In the game, players are confronted by a series of rapidly-approaching walls and must pose their body to fit their avatar through openings in the wall. Although gesture-based gaming, reliant on 3D cameras, has come to the forefront since Microsoft and Sony introduced their respective tech earlier this summer, Softkinetic didn't specify a platform or input device for Silhouette. But chief strategy officer Eric Krzeslo says the company's software platform, Iisu, provides a "standard development platform that supports all 3D depth sensing cameras, in addition to adaptability for any hardware platform." "Over the years, we have developed unique know-how and expertise in building immersive gesture-based applications, and we have seen an increasing demand not just for our technology – but for applications and content as well," says Krzeslo. "Softkinetic Studios is our answer to this demand."

About the Author(s)

Leigh Alexander


Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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