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Softimage has launched Softimage|Behavior, a behavioral animation system for creating characters and choreographing 3D animated crowds that can respond to objects, other ...

Game Developer, Staff

November 11, 2002

1 Min Read

Softimage has launched Softimage|Behavior, a behavioral animation system for creating characters and choreographing 3D animated crowds that can respond to objects, other characters or changes in their environment. Softimage|Behavior lets an animator control individual characters in a simulation through a combination of graphical editing, scripting and debugging tools in addition to a library of pre-defined behaviors. Individual characters can be set to respond and interact in multiple ways to their environment and with other characters. The system’s integrated character engine features real-time IK, animation blending and warping, dynamic path planning, and automatic obstacle avoidance, which supports event-driven responses for characters in the simulation. Softimage|Behavior is priced at $14,995.

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