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Slamdance Guerilla Gamemaker Competition Winners Announced

The 2006 Slamdance Guerilla Gamemaker Competition (GGC) has officially announced the winners of its five major prizes, the Grand Jury Award, the Audience Award, the Stude...

Simon Carless, Blogger

February 2, 2006

1 Min Read

The 2006 Slamdance Guerilla Gamemaker Competition (GGC) has officially announced the winners of its five major prizes, the Grand Jury Award, the Audience Award, the Student Physics Award, the Student Art Award and the Casual Games Award at this year’s Slamdance Film Festival in Park City, UT. The awards were presented following several days of presentations and open play by the twelve finalists to both a jury of video game industry experts and festival attendees. Voting concluded on January 24th and the five winners were presented with their honors that evening at the Guerilla Gamemaker Award Ceremony. Overall, the top Grand Jury Sparky Award went to innovative conversation-based adventure title Façade by Procedural Arts, and the Audience Award was awarded to 2005 IGF Audience Award winner N from Metanet Software. The Student Physics Award went to Rumble Box by Insert Coin, and the Student Art Award was awarded to Cloud by USC's Cloud Team. The new PopCap Casual Games Award went to Odyssey by Liquid Dragon Studios. Winning teams were awarded multiple prizes, including game scholarships, PCs, and software. "While this year’s finalists showcased games draw from a wide gamut of game types, they were all unified by an incredible level of creativity and professionalism," said Sam Roberts of Slamdance. "They truly represent the reason that the future of independent game design is bright."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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