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Serious Games Summit Europe 2006 Program Detailed

French company Lyon Game, which has partnered with CMP to again run a European version of the Serious Games Summit, has released final information on the sessions at next week's second annual <a href="http://www.sgseurope.com/">Serious Games Summit Europe

Jason Dobson, Blogger

November 27, 2006

2 Min Read
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French company Lyon Game, which has partnered with CMP to again run a European version of the Serious Games Summit, has released final information on the sessions at the second annual Serious Games Summit Europe. SGS Europe, which will take place at the Lyon-France-Center of Congress on December 4, 2006, will include multiple sessions focusing on a wide variety of topics, such as games for education, training, military, health, and other uses. Officials note that the event will feature sponsors and exhibitors from more than 15 countries, while attendees will be able to take part in multiple applications broken up into two general categories: simulation, virtual reality, defense, health, civil security, industry; and occupational training, E-learning, business games, corporate training. The event will also see representation from several notable personalities from within the serious games space, including Digitalmill president and Serious Games Initiative co-founder Ben Sawyer, Sherpa Games president Warren Currell, Virtools' Bertrand Duplat, and Daesign CEO Sébastien Beck. In addition, the event will also feature presentations from firms and institutions such as Dassault Systems (Virtools), the French Infantry School and others concerning how they use and work with these serious games applications. PIXELearning CEO Kevin Corti will also demonstrate how web based applications can be cost-effective solutions for learning problems. “The Serious Games Summit Europe 2006 is a watershed event that provides a unique opportunity to review the state of the serious games industry,” commented event content manager Stéphane de Buttet. Serious Games Summit Europe project manager Philippe Renaudin added, “Serious gaming is an extraordinary opportunity to understand how traditional firms work with development studios to produce original bespoke tools. The E-learning market will use simulations by 2008 and be the driving force of a market estimated to be worth $10.8bn (£6bn) (€10b) by 2007."

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