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Serious Games Summit DC 2006 Call For Papers Opens

The CMP Game Group (which also runs <a href="http://www.gamasutra.com">Gamasutra</a> and sister site <a href="http://www.seriousgamessource.com">Serious Games Source</a>) has announced that the Serious Games Summit DC 2006 has opened its call for papers.

Simon Carless, Blogger

May 16, 2006

1 Min Read

The CMP Game Group (which also runs Gamasutra and sister site Serious Games Source) has announced that the Serious Games Summit DC 2006 has opened its call for papers. SGS D.C., which will take place from Monday, Oct. 30 through Tuesday, Oct. 31 2006 at the Crystal Gateway Marriott in Arlington, VA has also debuted a redesigned website, is described as "the top forum dedicated to the use of interactive game technology within non-entertainment sectors", and its call for papers will be open through June 5, 2006. The SGS D.C. is seeking submissions for the following conference tracks: - Assessment & Results (Focusing on how to showcase emerging results from successful projects.) - Behind the Game (Focusing on demystifying and debating the serious game development process, the industry, talent and technologies.) - Business & Deals (Focusing on business models and methods that enable the market to thrive.) - Learning & Instructional Theory (Focusing on learning in games and how cognitive science, instructional design and game development can work be used together.) - Products within Projects (Focusing on the relationships between core serious game products and their parent projects.) - Serious Game Design (Focusing on unique design issues related to Serious Games as well as tried and true methods.) The Summit's purpose is to provide a platform for game developers, buyers and industry professionals to exchange ideas and advance the state of the art of serious games development in areas such as corporate training, education, first responders, government, health, military, science, and social change. Paper submissions can be made via the official Serious Games Summit D.C. 2006 website, and more information on the summit is also available there.

About the Author(s)

Simon Carless


Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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