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Schilling, McFarlane, Salvatore Team For Green Monster Games

According to online reports, baseball legend and avid MMO fan Curt Schilling is forming a new Boston-based video game company, Green Monster Games, with Spawn creator Todd McFarlane and noted sci-fi/fantasy author R.A. Salvatore.

Simon Carless, Blogger

September 4, 2006

1 Min Read
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According to online reports, baseball legend and avid MMO fan Curt Schilling is forming a new Boston-based video game company, Green Monster Games, with Spawn creator Todd McFarlane and noted sci-fi/fantasy author R.A. Salvatore, to create what it describes as "industry-changing games". Schilling, who is the pitcher for the World Series-winning Boston Red Sox, is already known for his interest in both war gaming, with his ownership of small paper-gaming company Multi-Man Publishing, and online games (he is a long-time EverQuest/EverQuest II player, and recently became an evil NPC in EverQuest II to benefit the ALS Association charity.) Green Monster Games, which does not yet have an official website, but is advertising for high-end programming personnel through game job sites including Gamasutra, is apparently named after the left field wall at Fenway Park, home to the Red Sox and Schilling. It has also been revealed that Spawn creator and longtime baseball fan Todd McFarlane will be aiding Green Monster Games as lead artist on their new project, and Massachusetts-based Forgotten Realms author and Drizzt Do'Urden creator R.A. Salvatore will act as creative director for the company's output, according to the job advertisements. Thus far, no specifics on the games Green Monster might create have been revealed, other than technical requirements that indicate Emergent's GameBryo engine (used in Bethesda's recently released RPG The Elder Scrolls IV: Oblivion) may be the firm's game engine of choice.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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