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RTDynamics Announces New RotorLib Demo

RTDynamics, a leading rotorcraft simulation company, has announced that a new demonstration of its helicopter simulation technology programming library is now available. ...

Simon Carless, Blogger

December 28, 2005

1 Min Read

RTDynamics, a leading rotorcraft simulation company, has announced that a new demonstration of its helicopter simulation technology programming library is now available. The Battlefield demo game demonstrates dynamics and control capabilities of RotorLib in an interactive way. Battlefield demo is designed as a small game where the player can fly a UH60 helicopter through a mountainous area and react to AA missile site fire . There are several AA missile sites on the way. Players can perform advanced helicopter attack patterns to engage and destroy or avoid them. Rotorlib itself is a C++ programming library containing a physically based helicopter dynamics simulation model and an easy to use high-level control layer, which fills the gap between helicopter dynamics and the AI code. RotorLib applications include visual simulation and training, helicopter simulators, tactical trainer systems and “serious games”. The demo allows almost any computer game literate person to perform helicopter attack and avoidance patterns. RotorLib hides all the complexity of the underlying helicopter dynamics. Players give high-level commands (like land or engage) to the helicopter using their mouse. Those commands are then carried out by the RotorLib control system.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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