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Realviz Unveils 8-Camera Movimento Mo-Cap Solution

Image processing software developer Realviz has announced an 8-camera solution bundle with Realviz's Movimento motion capture software at its center, aimed at boosting pr...

Leigh Alexander, Contributor

November 12, 2007

1 Min Read
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Image processing software developer Realviz has announced an 8-camera solution bundle with Realviz's Movimento motion capture software at its center, aimed at boosting production levels for motion capture professionals. Realviz Movimento is powered by SMART, Realviz's automatic 3D tracking engine, which has the ability to capture non-rigid object motion in post-production from synchronized image sequences, starting from two cameras to as many as required. The cameras can be fixed or moving, or of different frame rates and definitions, and the company says the need for a motion capture studio is eliminated. Movimento also works with for facial, hand, arm and full-body motion capture across a range of applications, from special effects, games, animation, biomechanical research, sports science, orthopedics and engineering to behavioral analysis. The Realviz 8-Camera Movimento Kit includes: Movimento software, node locked license and USB dongle, complete 8-camera system with PC Intel Core Duo, Windows XP Pro, 2GB Ram, 8 video drives, giga-ethernet cameras: 640 x 480 x 8 bits at 90fps, 205 minutes per camera, StreamPix 4 capture software from NorPix, simultaneous triggering system for all cameras, one-year warranty on complete camera system, 4 hours e-training via Webex with a Realviz Expert User, and a full warranty on Movimento software, which includes bug fixes. Since its launch at SIGGRAPH 2006, Realviz says Movimento users include Activision, Framestore CFC, WideScreen Games, Glassworks and FilmAkademie Stuttgart, among others.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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