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RealityEngine 13.2 Updated

Artificial Studios has released Reality Engine 13.2 to developers. The primary new feature of this release is a robust AI component written entirely in Reality's C# .NET ...

Simon Carless, Blogger

May 5, 2005

1 Min Read

Artificial Studios has released Reality Engine 13.2 to developers. The primary new feature of this release is a robust AI component written entirely in Reality's C# .NET scripting engine. The Reality AI system includes dynamic and precomputed pathfinding (and a visual path constructor system for the Editor), a core decision-making architecture based on adaptive state machines, intelligent combat routines, stimulus-based reactions, and integrated networking. These capabilities are demonstrated as FPS Bots that provide heated competition on the demonstration level. This system rounds out Reality Engine's feature set, which includes next-generation shader-driven graphics, networking, physics, scripting, and now AI.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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