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Quazal, THQ Team For Multiplayer Middleware Deal

Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware, and THQ have announced that the publisher has have added Quazal’s Net-Z and Rendez-Vous technol...

Simon Carless

March 17, 2006

1 Min Read

Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware, and THQ have announced that the publisher has have added Quazal’s Net-Z and Rendez-Vous technologies for use in both internally and externally-developed online efforts through 2007. Net-Z and Rendez-Vous include advanced lobby features more quickly than ever before, and also include an option to use Quazal’s Expert Services consulting division, meaning developers can offload their lobby and networking development, lowering implementation times, and hence lowering risks. The Quazal/THQ partnership starts with several internal studios, including Rainbow Studios and Relic Entertainment, as well as several externally developed games. The first titles in this agreement will be announced soon, and will be available in 2006. “THQ is one of the most prolific publishers in the world, with worldwide operations, hugely popular licenses, and a great slate of development partners,” said Mike Drummelsmith, Developer Relations Manager at Quazal. “It’s going to be great to tackle the needs of these studios, as they have some high aspirations, and some great design goals. It’s an exciting opportunity!”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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