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Quazal Introduces Syncsim For Net-Z

Quazal, makers of the Net-Z multiplayer network middleware, have introduced a new tool based on the package that allows the synchronization of physics and animation acros...

Peter Sheerin, Blogger

March 18, 2004

1 Min Read

Quazal, makers of the Net-Z multiplayer network middleware, have introduced a new tool based on the package that allows the synchronization of physics and animation across the network. Net-Z Syncsim is designed specifically to implement a deterministic, distributed means for creating physics and animation--a prerequisite for synchronizing actions and reactions across multiple player stations. Among the product's features is a synchronized simulation debugger, which allows developers to track down areas of interactivity that are not deterministic, and thus need to be made so or excluded from the shared interactivity. Quazal Syncsim for Net-Z is available immediately, supports PC, PS2, Xbox, PocketPC, and Linux platfoms, and will be bundled with the upcoming version 4.0 of Net-Z.

About the Author(s)

Peter Sheerin

Blogger

Peter Sheerin is the editor of Gamasutra.

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