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Quazal Announces PSP Networking Middleware

Montreal, Quebec-headquartered Quazal, maker of the Net-Z and Rendez-Vous online multiplayer middleware technologies, has announced that the company has been approved for...

Simon Carless

August 17, 2005

1 Min Read

Montreal, Quebec-headquartered Quazal, maker of the Net-Z and Rendez-Vous online multiplayer middleware technologies, has announced that the company has been approved for the Tools and Middleware program for Sony's PSP handheld, and that a version of its middleware is now ready for evaluation by interested PSP developers. “Handheld multiplayer gaming is full of unique opportunities and challenges, and we’re happy to have our technology meeting those challenges,” said Martin Lavoie, CTO of Quazal. “Having handheld to home console cross-platform capability adds another great dimension of multiplayer for developers to work with.” By incorporating Quazal’s technology into their game titles, developers and publishers will open the door to novel interoperable gaming opportunities between the handheld and home console game spaces. The company claims that, because of the cross-platform nature of Net-Z and Rendez-Vous, which is also available for PCs and major console systems such as the PlayStation 2, these ideas will be far easier to implement than before. Recent Quazal-using titles include Ubisoft's Tom Clancy's Splinter Cell: Chaos Theory, Crystal Dynamics/Eidos' Snowblind, High Moon/Capcom's Darkwatch, and a number of other titles.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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