Sponsored By

With just under 3 days left until early registration for GDC 2016 ends this Wednesday, February 3rd, conference organizers are encouraging anyone interested in attending to <a href=https://gdc.tech.ubm.com/2015/index/registrations/attendee>register now</a> at the discounted rate.

February 1, 2016

3 Min Read

With just days to go before early registration for Game Developers Conference 2016 ends on Wednesday, February 3rd 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that iwll be tackled during the show.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio’s groundbreaking game Diablo at GDC 2016.

Brevik was instrumental in the development of the game and its sequel Diablo II, but those are just two highlights of his lengthy career in the game industry. Now, he’s coming to GDC 2016 in March to recount the development of Diablo and share key takeaways from the experience.

Plus, in her talk "10 Ways to Make Your Game More Diverse," writer Meg Jayanth (80 Days) will invite attendees to consider ten straightforward ways to ensure they're engaging with fresh ideas about inclusion, representation and cultural respect.

It's a process, one that touches on everything from your game's narrative, art and visual aesthetic to its design and production process. Make time to hear what Jayanth has to say, and you'll walk away with specific examples to learn from and approachable strategies for improving your own projects.

Also, AMD developer tech engineer Matthaeus Chajdas will dig deep into the nuts and bolts of game engine optimization in "D3D12 & Vulkan: Lessons Learned." In this lecture, new Vulkan and DirectX 12 APIs will be examined and attendees will get a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX 12 titles.

Don't miss  "Here Be Dragons, or Lessons Learned in the Development of The Witcher 3: Wild Hunt", a talk from CD Projekt Red principal programmer Balzs Torok about the many hardships The Witcher 3: Wild Hunt team faced (and overcame) while creating a huge open-world role-playing game for three disparate platforms.

The talk will feature lots of insight into how The Witcher 3 developers solved problems like memory management and rendering performance, but will also offer broader production advice that will help you apply these lessons to production and programming tasks at your own studio.

Of course, when you register to attend GDC 2016 you'll also be securing access to a wide variety of game development talks, roundtable discussions, postmortems and workshops. All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which serves as a showcase for cutting-edge technology from some of the industry's biggest and most influential companies.

GDC 2016 will take place next month, March 14-18th at the aforementioned Moscone Center in San Francisco. 

For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Read more about:

event gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like