Sponsored By

Product: Voice-O-Matic 2 Lip Sync For 3DS Max Released

Character animation software developer Di-O-Matic announced the release of its latest plug-in, Voice-O-Matic 2 for 3DS Max. Voice-O-Matic 2 uses an intelligent phonetic e...

Jason Dobson, Blogger

June 14, 2006

1 Min Read

Character animation software developer Di-O-Matic announced the release of its latest plug-in, Voice-O-Matic 2 for 3DS Max. Voice-O-Matic 2 uses an intelligent phonetic engine that can break down audio files and automatically assign up to 40 correct phonemes to make character models speak. Voice-O-Matic 2 automatically assigns correct phonemes to give a voice to in-game characters. In addition, audio phoneme have been added to provide an example of every phoneme to guide a developer in phoneme assignation. Voice-O-Matic 2 can handle English, French, Italian, German and Spanish. Animators can tweak their results to their taste with standard bezier curve controls and sophisticated smoothing algorithms. In this new version, Di-O-Matic has also included weight-able phonemes so developers can accentuate a particular phonemes in order to make the lip-sync look more realistic. Javier Rodriguez of Snowblind Studios commented: “With Voice-O-Matic, it's a breeze to achieve realistic, believable lip-synchs in record time. Quick and easy to use, yet very powerful.” Voice-O-Matic 2 supports 3DS Max 6 to 3DS Max 8 and has been optimized for 3DS Max 8, the newest version of Autodesk's animation software.

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like