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March 27, 2006
1 Min Read
Tool company Virtools has announced that it showed its framework for the PSP version of its tools, as well as the latest versions of its game engine and creation toolset, at last week's GDC in San Jose. Virtools Dev uses a graphical scripting system and a library of over 450 ready-to-use behavior building blocks that can be directly attributed to objects, characters, camera, game logic and any other prototype components. It also brings together a GUI with graphical and text scripting and debug tools, APIs such as the Dev behavior and render engines, as well as asset integration plug-ins. Game titles developed using previous versions of Virtools include casual/indie PC games including Beesly's Buzzwords and Sealab 2021: Sweet Mayhem, as well as larger PC and console titles such as Jack The Ripper and Syberia II, and the company's 3D engines are also used in the VR/simulation market. Bertrand Duplat, Virtools CTO commented of the showing: "Virtools is very excited to be attending this year's Game Developers Conference. GDC 2006 will be the perfect opportunity for us to showcase our latest development and give attendees a sneak preview of things to come for Virtools and the PSP."
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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