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June 2, 2006
2 Min Read
Motion capture technology firm Vicon and House of Moves, the company's motion capture service division, have announced the opening of a new 25,000-square foot facility in Los Angeles, CA. Located at 5419 McConnell Avenue in the Marina Del Rey area of Los Angeles, the facility offers multiple stages for real-time simultaneous full-body, hand and facial capture with VICON MX40s, the state-of-the-art in motion capture cameras. Stage 1 measures 150 by 70 feet with a 25-foot ceiling and is designed for large-scale, high character count real-time capture. The stage is currently set up to provide a 45 by 35 foot capture volume and can be expanded beyond 100 by 50 feet for massive volume motion capture. Stage 2 is of the same size and is being designed to record studio-quality audio during performance capture sessions, capturing face, finger and full-body motion of multiple actors simultaneously and at high resolution. Client confidentiality is completely maintained between the two main capture stages. In addition to the VICON and House of Moves motion capture production services team, VICON product developers and engineers are also on site, guaranteeing access to the very latest technology and industry knowledge. The building offers an array of customer-focused amenities such as dedicated client areas, green room, client offices and workspaces, separate wardrobe rooms for talent, wireless and wired secure Internet access, complete kitchen and food preparation facilities, screening room and conference areas. "The stakes are higher than ever for the film, television and game industries. Motion capture is becoming a huge integral part of today's movies, game titles and commercials, all of which are demanding multiple actor, real-time pre-visualization and complete performance capture." said Gary Roberts, Vice President of Production for the VICON Feature Unit and House of Moves. "Customers and prospects at the new studio will reap the benefits of a facility where manufacturing, development and production are steps away from each other and there is no such thing as a camera going down. Clients can work with a company that is completely professional in a studio that is built with production in mind."
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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