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Product: ReplicaNet Debuts Version 5.6

Game middleware firm ReplicaNet has announced that it has released Version 5.6 of its object oriented C++ library, engineered to help the developer of applications that r...

Simon Carless, Blogger

November 23, 2006

1 Min Read

Game middleware firm ReplicaNet has announced that it has released Version 5.6 of its object oriented C++ library, engineered to help the developer of applications that require a stable and low maintenance middleware solution to networking. New features for this version include lobby services such as server listings, NAT detection and punch-through, user profiles, persistant data storage for each user, binary difference patching and internet key code APIs. In addition, speed optimizations for the reliable UDP network stack have been added, as well as security enhancements such as buffer size checking with the option to throw exceptions. and an ICMP Ping socket API. The company released Version 5.5 of the application back in May, also revealing at the time that Eidos has released Urban Chaos: Riot Response for Playstation 2 and Xbox, with ReplicaNet supplying the software used to power the online and LAN multiplayer action.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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