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Product: NaturalMotion Releases morpheme 1.1

NaturalMotion, developer of the euphoria and endorphin motion synthesis technologies, has announced that the latest version of morpheme, its animation engine and tool cha...

Leigh Alexander, Contributor

July 12, 2007

1 Min Read

NaturalMotion, developer of the euphoria and endorphin motion synthesis technologies, has announced that the latest version of morpheme, its animation engine and tool chain, is available now on Playstation 3, Xbox 360 and PC. The middleware allows developers and animators creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in realtime. morpheme consists of two components: morpheme:runtime, a run-time engine optimized for PS3, Xbox 360 and PC that ships with full source code, and morpheme:connect, a 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product, and is also designed to integrate with other middleware and DCC applications. NaturalMotion says morpheme will now feature new network management and navigation tools, including graphical layers and a hierarchy navigator graph tree, as well as source control support and frame buffering capabilities. “morpheme has enjoyed tremendous adoption since its March launch and is being used by leading game studios for several AAA titles and MMOs,” said Torsten Reil, CEO of NaturalMotion, adding that the continuation of morpheme focuses on "designing tools that deliver ease-of-use and run-time performance that allow developers and animators to create amazing in-game character performances.”

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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