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Product: Havok Physics Used In Ubisoft's Double Agent

Middleware firm Havok has announced that Ubisoft's recently released Tom Clancy’s Splinter Cell Double Agent is powered by Havok Physics. The technology allows for...

Jason Dobson, Blogger

October 24, 2006

1 Min Read

Middleware firm Havok has announced that Ubisoft's recently released Tom Clancy’s Splinter Cell Double Agent is powered by Havok Physics. The technology allows for collision detection and vehicle dynamics that allow game developers to build games that are lifelike in the way characters, objects and vehicles move and interact with each other. In addition, Havok's physics technology for rigid body and ragdoll physics add “enhanced physical realism” to the game, according to the firm. The technology was also useful in helping the development team to get to the creative content faster than would be possible otherwise, according to Double Agent's senior producer Mathieu Ferland. “Using Havok really accelerates our ability to get to the creative part of the development cycle, especially when it comes to managing the extra complexity and potential of developing for next-gen platforms like Xbox 360,” commented Ferland. Jeff Yates, vice president of Product Management for Havok, added: “Splinter Cell Double Agent is an excellent example of how a great development team can use Havok physics to enrich the game-play experience and deliver a compelling game that people will want to play again and again.”

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