Product: Havok Physics Used In EA's The Godfather
Middleware firm Havok has announced that EA's recently released The Godfather game is powered by Havok Physics, which includes collision detection and vehicle dyna...
April 28, 2006
Author: by Staff
Middleware firm Havok has announced that EA's recently released The Godfather game is powered by Havok Physics, which includes collision detection and vehicle dynamics that allow game developers to build games that are lifelike in the way characters, objects and vehicles move and interact with each other For the title, Havok vehicle dynamics was used to create the vehicles in the game - allowing players to experience Michael Corleone himself driving down a neighborhood street on his way to a hit. Havok's vehicle dynamics also enable the cars to realistically crash into each other and drive into walls and other obstructions. In addition, Havok's collision detection "adds another level of realism to the game", according to the firm. From spraying bullets penetrating gangsters, buildings and any other objects in the way, to crates that come crashing down in warehouses, Havok Physics provided EA with the tools to create The Godfather. "The Godfather, and its success, is yet another example of the power Havok products provide," states David O'Meara, CEO of Havok. "With Havok, developers are able to reach levels of realism that translate to great games for players, and with the upcoming launch of Havok 4.0, Havok FX and Havok Behavior, developers will have a suite of powerful tools that will again take gaming to an entirely new level."
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