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Product: Gamebryo Element Adds PS3 Support

Middleware firm Emergent has announced the release of the latest version of Gamebryo Element, adding full platform support for the PlayStation 3, as well as announcing th...

Jason Dobson, Blogger

March 29, 2007

2 Min Read
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Middleware firm Emergent has announced the release of the latest version of Gamebryo Element, adding full platform support for the PlayStation 3, as well as announcing the use of Gamebryo in the PS3 version of Bethesda's Elder Scrolls IV: Oblivion. According to Emergent, the company's development team payed special attention on making sure Gamebryo Element version 2.2.2 incorporated the latest techniques for developing titles for the PS3, including optimization and integration with the PS3's software developer's kit, including ColladaFX and AGEIA's PhysX support. All Gamebryo Element libraries, samples and tools also now run on the PS3 as well. Another key addition introduced with this latest version is Floodgate, a cross-platform API that manages data stream processing on next generation multiprocessor systems such as those found in the PS3 and Xbox 360. Emergent notes that this feature was included in order to “squeeze the most processing power out of every Synergistic Processing Unit (SPU) on the Cell Broadband Engine processor of PS3.” Version 2.2.2 also includes an updated Scene Designer, Gamebryo's advanced editing tool for rapid content creation, as well as integrations with the latest Xbox 360 software developer's kit and with Ageia's PhysX 2.4.1. In a related but separate statement, Emergent has also noted that Gamebryo Element was licensed by developer Bethesda Softworks, and that the technology was used in the creation of the recently shipped PlayStation 3 version of The Elder Scrolls IV: Oblivion. Bethesda developed the earlier released versions of Oblivion for the Xbox 360 and PC using using the Gamebryo technology as well. “With the Gamebryo Element 2.2.2 we are arming developers with the flexible, modular tools they need to gain control over the escalating scale, complexity and content demands of single-player and online games -- all while achieving new levels of creative freedom,” commented Geoffrey Selzer, CEO of Emergent. “With new features like Floodgate, developers can take advantage of state-of-the-art capabilities designed to get the most out of the awesome processing potential of next generation systems.”

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