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Product: Di-O-Matic Releases LipSync MX v2

Character animation software developer Di-O-Matic, have announced the latest version of their lip synchronization assistant software LipSync MX v2, available now for down...

Simon Carless, Blogger

August 29, 2006

1 Min Read

Character animation software developer Di-O-Matic, have announced the latest version of their lip synchronization assistant software LipSync MX v2, available now for download at the company's website Designed for Flash animators and web designers to speed up production of lip synchronization animations, LipSync MX takes an audio file and automatically animates character drawings into talking character animations in almost any language, including English, French, Japanese and German. Improvements in the latest version include: Improvements Include: improved workflow to keep animation vector based from beginning to end, importing SWF file as visemes (with transparency support), importing .MP3 audio file, full vector process support (import and export), enhanced SWF publisher settings (compression, file version support), SWF exports with streaming sound, and unrestricted frame rates. "With this new version of LipSync MX, we have focused on addressing as many customer requests as possible and to streamline the process of creating web ready animations. So now it is even easier to create talking characters for your own website," says Laurent M. Abecassis, Emmy award winner and president of Di-O-Matic.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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