Sponsored By

PopCap Set To Expand Into Korea

PopCap, developer of Bejeweled and Plants vs. Zombies, is set to launch its first product for the South Korean market with an online game portal that uses the free-to-play model.

Simon Parkin, Contributor

September 14, 2010

1 Min Read

Seattle-based developer PopCap Games is to expand its business into South Korea following the announcement of a partnership with local publisher NCsoft. The two groups plan to launch PopCap World, an online game portal that will initially offer a suite of 13 PopCap games under a free-to-play model. The portal, which is set to launch later this year and has a set of video trailers available, will include popular titles Bejeweled and Plants vs. Zombies, as well as a new title, Super Zuma, a game that the company has built "exclusively for Korean players." PopCap World will be the first product to emerge from the group's Shanghai-based studio, operated by NCsoft and which opened in 2008 under the direction of James Gwertzman, vice president of Asia/Pacific . Gwertzman compared the PopCap World service to Disneyland, saying: "When Disneyland first opened, it revolutionized the amusement park industry and ushered in the era of the modern theme park. In the same way, we believe PopCap World has the potential to redefine casual games in Korea and beyond by offering players the most immersive PopCap experience yet." "Our announcement today is just the beginning," he continued. "We are very excited about our partnership with NCsoft – their formidable presence in the online market combined with PopCap’s leadership in the casual and social spaces makes for an interesting recipe that we look forward to serving up to players in Korea – and beyond.”

About the Author(s)

Simon Parkin

Contributor

Simon Parkin is a freelance writer and journalist from England. He primarily writes about video games, the people who make them and the weird stories that happen in and around them for a variety of specialist and mainstream outlets including The Guardian and the New Yorker.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like