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Point-Of-Response Simulator Serves Emergency Response Teams

The University of Illinois at Chicago, School of Public Health, CADE and the Chicago Department of Public Health have developed a free game designed to educate organizations in a simulation of emergency point-of-dispensing (POD), to help coordinate approp

Leigh Alexander, Contributor

October 4, 2007

1 Min Read
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The University of Illinois at Chicago, School of Public Health, CADE and the Chicago Department of Public Health have developed a free game designed to educate organizations in a simulation of emergency point-of-dispensing (POD). A critical element of the Strategic National Stockpile plan is to develop and operate PODs so emergency medicine and supplies are efficiently distributed to the public in the shortest amount of time. Communities have been doing real-time and tabletop exercises, and the organizations hope to add a game as another tool. The game is designed to enhance efforts to teach staff and volunteers to work efficiently and sensitively with the public to maximize throughput in times of crisis. The game is set in the middle of a drug dispensing center with all of the distractions of a frightened and confused public. By triaging the public, handing out forms and dispensing medications, players can explore various ways to efficiently move people through the center while maintaining calm and focus. Designed to be deployed within organizations, staff can play the game at its website. According to the announcements, after-action reports for tracking purposes will soon be printable from the site. The game can also be accessed through the Illinois Public Health Preparedness Center (IPHPC) learning management system , which will allow organizations to register their users, provide them with pre- and post-tests, and custom evaluations. In addition, fully customized versions of the game can be designed specifically for the needs of individual organizations.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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