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Podcast: 'Introversion Software: After the Party'

For the latest GDC Radio podcast, we present Introversion (Darwinia) managing director Mark Morris and financial director Tom Arundel on the trials and tribulations of running an indie games company, and why "

Brandon Boyer

May 1, 2007

2 Min Read

Gamasutra is proud to present the latest free Game Developers Conference recording, part of our regular weekly GDC Radio podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Our latest podcast comes from this year's Game Developers Conference, with Introversion's managing director Mark Morris and financial director Tom Arundel talking about how winning three prizes at IGF 2006 saw a massive turnaround for the UK based, self confessed last-of-the-bedroom-programmers, Introversion Software. "One year on," the official GDC session description writes, "Introversion returns to spill the beans on what happened when all of the hangovers, camera crews, excitement and hype surrounding IGF dissipated. We will discuss the trials and tribulations of running a small, independent games company, including topics such as: * Advice on how to attain commercial credibility and compete with the big boys of the games industry whilst retaining creative freedom * Maximizing the benefits whilst downplaying the limitations of running a small dev team * Tapping in to the opportunities now present to indies via internet retail and distribution * Why now is a better time than ever for the budding independent developer." The session was listed as relevant to anyone "already familiar with and interested in [Introversion's] work and also to those seeking viable, working alternatives within the games industry to the traditional franchise and sequel cash-ins favored by the worst kind of profit-greedy and creatively stunted publishers." Introversion promised to "prove to developers and publishers alike that the current approach to games development is forcing creative stagnation, but can be overturned by new openings in the industry which allow the small independent to retain creative freedom whilst remaining financially viable." You can now download the GDC lecture, 'After the Party: Introversion Software One Year On From IGF 2006' (.MP3, 56 minutes, 12.7 MB). In addition, you can subscribe to the GDC Radio podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

About the Author(s)

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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