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OpenGL 1.4 Spec Announced

The OpenGL Architecture Review Board (ARB) announced the availability of the OpenGL 1.4 specification.

New OpenGL 1.4 core features include: <li>Depth textures and shad...

Game Developer, Staff

July 16, 2002

1 Min Read

The OpenGL Architecture Review Board (ARB) announced the availability of the OpenGL 1.4 specification. New OpenGL 1.4 core features include:

  • Depth textures and shadow textures, enabling real-time shadows and related image-based rendering techniques

    • Vertex programming framework, setting the stage for user-defined geometry, lighting and shading programs and enabling high-level general-purpose shading languages

    • Automatic texture mipmap generation, providing updates and texture filtering for dynamic textures

    • Multiple draw arrays for higher geometry throughput

    • Window raster position, for precise 2D and image rendering

    • User-defined fog coordinate, for advanced fog effects

    • User-defined secondary color, point parameters, texture level-of-detail bias, texture crossbar, and new frame buffer blending modes and stenciling functions for flexible shading and rendering effects. OpenGL 1.4 implementations are expected to be available for various platforms later this year.

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